At the moment players can play video games against ‘ruled-based’ opponents not clever enough. There is the need to create agents (algorithms) able to play with/against players in a similar fashion of the ‘advanced chess’ today ( link text).
Using reinforcement learning algorithms we have developed agents able to complete adventure games. The hybrid human-reinforcement learning algorithm is able to play the videogame 30% faster than any machine alone. This solution is then applied to drone control by instructions ('go to red door') instead of commands (left, right, etc.).